Private - Completing Agile Projects with Scrum (2 Days)
About course

Becoming a member of a Scrum team can be a daunting prospect, and being asked to serve as the team’s ScrumMaster can be intimidating. You may have an idea of what Scrum is and have read a few articles or books on the topic, but you really don’t know how to go about putting that theory into action. Attend this 2-day course and learn Scrum values and practices from Certified Scrum Trainers with practical experience in using Scrum. This course will show you how to apply the elements of Scrum to your projects to increase the likelihood of team success. This course focuses on the basics of the Scrum framework, including team roles, activities, and artifacts, so that you can be an effective member of a Scrum team or even the ScrumMaster. This interactive course will cover the elements of Scrum including project roles, the sprint cycle and Scrum artifacts. In addition, if your goal is to become a Certified ScrumMaster (CSM), this course will cover all knowledge areas included in the test – you will be ready to take the CSM test upon completion of this course. Take this 2-day course and be ready to successfully implement Scrum on your projects!

Who should attend

This course should be attended by anybody who wants to use Scrum on projects, including business analysts, functional managers, project managers, developers, programmers, testers, IT manager/directors, software engineers, software architects and customers who will serve as product owners.

Course features

The purpose of this course is to completely cover the elements of Scrum.  Upon completion of this course, the participant will:

  • Understand the history of Agile and Scrum
  • Know the project roles when using Scrum
  • Understand the sprint cycle including the types of meetings used during the sprint
  • Know the key artifacts created during a Scrum project
  • Know the content covered in the Certified ScrumMaster  (CSM) exam and be ready to take this test
Course outline

Introduction to Agility

  • Agile Definition and History of Iterative Development  
  • Core Agile Values and Principles (Agile Manifesto)
    • The Business Case for Agile
    • Five Scrum Values
    • Applicability of Scrum

Scrum Roles

  • Product Owner
  • ScrumMaster
  • Team Members

The Sprint Cycle

  • Planning Releases and Sprints
  • Sprint Planning Meeting
  • Daily Scrum Meeting
  • Story Time Meeting
  • Sprint Review Meeting
  • Sprint Retrospective
  • Release Planning Meeting
  • Techniques for Estimating Velocity
  • The significance of done

Scrum Artifacts

  • Defining Requirements with User Stories
  • The Product Backlog
  • Estimating Work with Story Sizes
  • The Sprint Backlog
  • Burndown Charts
  • Task Board

Implementing Scrum

  • Test-Driven Development
  • Pair Programming
  • Working with Multiple Scrum Teams
  • Working with Distributed Scrum Teams
  • Planning the Transition to Scrum
Course information
Duration: 14 hours
Earn: 14 PDUs
Delivery Method: Virtual or Traditional Classroom